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of facial recognition techniques used in movies or video games Eigenfaces are a type of principal component analysis used in facial recognition technology The technology was first developed by computer scientist Matthew Turk and psychologist Alex Pentland in the early 1990s. The goal of the research was to explore ways to accurately recognize and classify faces in images. Eigenface technology is based on the concept of eigenvectors, which are calculations based on the underlying mathematical structure of the data points. These vectors are used to represent faces from images taken from different angles and under different lighting conditions. The eigenvectors are then used to represent the facial features in a standardized way. This makes it possible to compare the facial features of different images to determine if the images are of the same person. The main advantage of using Eigenface technology is its accuracy in recognizing faces. Since the features are represented in a standardized way, it can be used to identify faces in even low-resolution images. This makes it ideal for applications such as security and surveillance systems. The five best examples of facial recognition techniques used in movies or video games are: 1. Minority Report (2002): The facial recognition system used in the movie to identify and track suspects was based on Eigenface technology. 2. The Matrix (1999): The facial recognition system used by the agents to track and identify the main characters was also based on Eigenface technology. 3. Metal Gear Solid 5 (2015): The game used Eigenface technology to create a facial recognition system that would track and recognize the player’s face. 4. Halo 3 (2007): The game used facial recognition technology to track the player’s face and create a personalized in-game avatar. 5. Splinter Cell: Conviction (2010): The game used facial recognition technology to track the player’s face and create a customized in-game identity. Although Eigenface technology is still relatively new, it has been put to good use in movies and video games. The technology’s accuracy and ease of implementation make it a great choice for applications where facial recognition is necessary. With the continued development of facial recognition technology, it is likely that we will see more applications for it in the future.